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3DS Max Course for Civil Engineers in Hindi
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Curriculum
3DS Max Course for Civil Engineers in Hindi
3ds Max Course Module 1
0/5
3ds Max Course Syllabus
Text lesson
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3DS Max - Session 1: Basic Interface, Unit Setup & Standard Primitives
18:58
Preview
3DS Max - Session 2: Selection Methods, Transform Tools & Extended Primitives
26:28
3DS Max - Session 3: Group Creation, Snap Settings, Aligning, Hierarchy Tools & Mirroring
12:46
3DS Max Essentials Quiz: Sessions 1 to 3
5 questions
3ds Max Course Module 2
0/5
3DS Max - Session 4: AEC Extended Wall, Doors, Windows & Compound Objects
14:52
3DS Max - Session 5: Array Tool, Staircase Modeling & Creating Railings
13:26
3DS Max - Session 6: Working with 2D Shapes
23:47
3DS Max - Session 7: Modifiers - Bend, Taper, Twist, Noise, Ripple, Wave, FFD & Lattice
17:27
3DS Max Advanced Tools Quiz: Sessions 4 to 7
5 questions
3ds Max Course Module 3
0/5
3DS Max - Session 8: Edit Poly, Editable Poly, Editable Spline, Extrude & Loft
31:08
3DS Max - Session 9: Importing AutoCAD Plans, Cloth Modifier & Shell Modifier
14:48
3DS Max - Session 10: Material Creation - Standard, Blend, Multisub Object, Top/Bottom, Double Sided & UVW Mapping
26:22
3DS Max - Session 11: Working with Lights - Standard Lights, Spot Light, Omni Light & Direct Light
24:18
3DS Max Modeling & Lighting Quiz: Sessions 8 to 11
5 questions
Text lesson
3ds Max Course Syllabus
1. Introduction to 3ds Max
Understanding the interface and tools.
Navigating 3D space and customizing the workspace.
Importing/exporting files compatible with other software.
2. 3D Modeling
Basic Techniques
: Primitives and splines.
Polygon Modeling
: Editable poly tools, extrusions, and beveling.
Advanced Modeling
: Subdivision surfaces, NURBS, and organic modeling.
3. Materials and Texturing
Using the Material Editor and library.
Applying UVW mapping and procedural textures.
Creating PBR materials for realistic surfaces.
4. Lighting
Types of lights: Standard, photometric, and HDRI setups.
Global illumination and indirect lighting techniques.
5. Animation
Keyframe animation principles.
Path animations and motion constraints.
6. Rendering
Working with Arnold, V-Ray, and other engines.
Camera setups and post-processing basics.
7. Industry Applications
Architecture
: Realistic interior and exterior renders.
Gaming
: Low-poly modeling and game engine integration.
Product Design
: Photorealistic prototypes for marketing.
8. Portfolio and Final Project
Develop a professional portfolio with real-world projects.
Learn tips for presenting your work to clients or employers.
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