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3DS Max Course for Civil Engineers in En...
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Curriculum
3DS Max Course for Civil Engineers in English
3ds Max Course Module 1
0/6
3ds Max Course Syllabus
Text lesson
Preview
3ds Max Session 1 - Basic Interface, Unit Setup, Standard Primitives
16:27
Preview
3ds Max Session 2 - Selection Methods, Move, Copy, Rotate, Scale & Extended Primitives
20:48
3ds Max Session 3 - View Style & Grid Setting, View Shortcut Keys, Compound Objects
14:11
3ds Max Session 4- AEC Extended Wall, Doors, Windows
14:22
3ds Max Basics Quiz (Session 1 to Session 4)
5 questions
3ds Max Course Module 2
0/5
3ds Max Session 5 - Mirror, Create Group, Stairs
09:28
3ds Max Session 6 - 2D Shapes
21:01
3ds Max Session 7 - Array, Hierarchy, Loft, Snap Setting
18:47
3ds Max Session 8 - Modifiers and Modifier List
21:56
3ds Max Modifiers & Tools Quiz (Session 5 - 8)
5 questions
3ds Max Course Module 3
0/4
3ds Max Session 9 - Editable Poly, Edit Poly
24:22
3ds Max Session 10 - Extrude, Cloth, FFD, Import CAD
20:20
3ds Max Session 11 - Render Engine, Material, UVW Map Modifier
14:51
3ds Max Sessions 9 to 11: Editable Poly, Materials, and Mapping
5 questions
Text lesson
3ds Max Course Syllabus
1. Introduction to 3ds Max
Understanding the interface and tools.
Navigating 3D space and customizing the workspace.
Importing/exporting files compatible with other software.
2. 3D Modeling
Basic Techniques
: Primitives and splines.
Polygon Modeling
: Editable poly tools, extrusions, and beveling.
Advanced Modeling
: Subdivision surfaces, NURBS, and organic modeling.
3. Materials and Texturing
Using the Material Editor and library.
Applying UVW mapping and procedural textures.
Creating PBR materials for realistic surfaces.
4. Lighting
Types of lights: Standard, photometric, and HDRI setups.
Global illumination and indirect lighting techniques.
5. Animation
Keyframe animation principles.
Path animations and motion constraints.
6. Rendering
Working with Arnold, V-Ray, and other engines.
Camera setups and post-processing basics.
7. Industry Applications
Architecture
: Realistic interior and exterior renders.
Gaming
: Low-poly modeling and game engine integration.
Product Design
: Photorealistic prototypes for marketing.
8. Portfolio and Final Project
Develop a professional portfolio with real-world projects.
Learn tips for presenting your work to clients or employers.
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